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Record · animation

AnimAsset

A stable authoring record holding imported data or a controller source graph.

Record IDs start with an_

Fields

name

string
Human-readable authoring name.
default ""

skeleton

option<SkeletonData>
Skeleton source data, when this record defines a rig.
default null

skeletonRef

option<asset<animation>>
Canonical skeleton reference for clip/controller records.
default null

clip

option<ClipData>
Source clip keys; the derived cooked blob lives in the asset cache.
default null

controller

option<AnimController>
State-machine and pose-graph source, independent of editor layout.
default null

rig

option<RigMap>
Humanoid role bindings for import-time or runtime retargeting.
default null

ik

option<IkSetup>
Procedural contact chains and ground-probe settings.
default null

motionDatabase

option<MatchConfig>
Offline pose/trajectory feature database configuration.
default null

ragdoll

option<RagdollProfile>
Powered bodies, constraints and spring gains for physical animation.
default null

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