Ara 0.0.2-alpha.3 · Documentation
Build with Ara. Every field, documented.
The manual is written by hand. The reference comes from the engine: every type, field, unit, range and command below is exported by ara itself, so it matches the version you run.
Manual
Install Ara, make a project, and learn how documents, commands, review and agents fit together.
24 pages
Scripting API
Behaviours, the world, entities, attributes and commands: the C# you write gameplay in.
131 types
Engine reference
Every component, field, command, protocol method and diagnostic code, generated from the engine itself.
58 components · 91 commands
Start here
- 01InstallInstall Ara 0.0.2-alpha.3 on Windows through Ara Hub or the engine setup, then check that the CLI and its prerequisites work.
- 02Your first projectCreate a project, open it in the editor, and make, inspect and undo your first edits from the command line.
- 03Connect an agentConnect Claude Code, Codex or another MCP client to Ara, either once for every Hub project or per project.
- 04C# scriptingWhat C# scripting is in Ara, how gameplay code is organised into modules with ara.module.toml, and how the engine builds and loads it.
- 05Commands and transactionsHow every edit in Ara runs as a command inside an atomic, attributed transaction, and how to use ara do, batches, symbols, dry runs and the required why.
The manual
Concepts
Scripting