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Struct · Ara

TileColliderSource2d

Ownership marker for generated colliders, separate from gameplay body state.

public struct TileColliderSource2d : IComponent<TileColliderSource2d>

Properties

TypeIndex

public static uint TypeIndex { get; }

Stable engine component index.

Fields

Owner

public string Owner;

Map entity whose tiles generated this collider.

Default: null.

Methods

Access

public static ref TileColliderSource2d Access(Entity entity, bool write);

No description yet.

Insert

public static void Insert(in Commands commands, Entity entity, in TileColliderSource2d value);

No description yet.

Contains

public static bool Contains(Entity entity);

No description yet.