Struct · Ara
TileColliderSource2d
Ownership marker for generated colliders, separate from gameplay body state.
public struct TileColliderSource2d : IComponent<TileColliderSource2d>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
Owner
public string Owner;Map entity whose tiles generated this collider.
Default: null.
Methods
Access
public static ref TileColliderSource2d Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in TileColliderSource2d value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.