Struct · Ara
TileDefinition
A tile's visual, terrain, collision and lighting definition.
public struct TileDefinitionFields
Region
public string Region;Stable atlas region name.
Default: "".
Size
public Vector2 Size;Drawn size in metres around the region pivot; zero uses the cell size. Taller tiles (walls, trees) overlap their neighbors and draw back to front.
Unit: m. Range: [0, ∞]. Default: [0,0].
Terrain
public uint Terrain;Auto-tiling terrain group; zero opts out of rules.
Default: 0.
Solid
public bool Solid;Generate a static collider and shadow silhouette from this cell.
Default: false.
Lit
public bool Lit;Opt into local lights and normal maps.
Default: false.