Struct · Ara
Velocity2d
Authoritative velocity, synchronized at tick boundaries.
public struct Velocity2d : IComponent<Velocity2d>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
Linear
public Vector2 Linear;World-space linear velocity.
Unit: m/s. Default: [0,0]. Replicated to relevant clients.
Angular
public float Angular;Counter-clockwise angular velocity.
Unit: rad/s. Default: 0. Replicated to relevant clients.
Methods
Access
public static ref Velocity2d Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in Velocity2d value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.