Enum · Ara
LinkKind
How agents traverse an off-mesh link. Animation reads it from NavAgentState.traversal (an intent), never through a call.
public enum LinkKind : uintValues
Walk = 0
Straight walk at agent speed (narrow passages, scripted moves).
Jump = 1
Ballistic arc with arc_height; plays a jump animation.
Ladder = 2
Vertical climb at reduced speed; plays a ladder animation.
Door = 3
Passable only while open; agents wait at the start and request opening.
Elevator = 4
Passable only while the cabin is present; riders wait, then ride.
Teleport = 5
Instant relocation (portals, spawn tubes).