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Struct · Ara

PostOverride

One group of settings a post-process volume overrides: pick the group in module, then tick the properties to change. Unticked properties are left to lower-priority volumes and the defaults.

public struct PostOverride

Fields

Module

public PostModule Module;

The settings group this entry changes.

Default: "exposure".

Exposure

public ExposureMode? Exposure;

Automatic metering or a fixed exposure.

Default: null.

Ev100

public float? Ev100;

Manual exposure value at ISO 100 (manual mode). Sunny day ≈ 15, overcast ≈ 12, sunset ≈ 10, lit interior ≈ 7, night street ≈ 3.

Range: [-10, 24]. Default: null.

Compensation

public float? Compensation;

Exposure compensation in stops, applied in both modes; +1 doubles the brightness.

Range: [-8, 8]. Default: null.

MinEv100

public float? MinEv100;

Darkest exposure automatic metering may pick (lower = brighter in dark scenes).

Range: [-10, 24]. Default: null.

MaxEv100

public float? MaxEv100;

Brightest exposure automatic metering may pick.

Range: [-10, 24]. Default: null.

AdaptationSpeed

public float? AdaptationSpeed;

How fast automatic exposure adapts, per second; higher reacts faster.

Range: [0.1, 20]. Default: null.

ToneMapping

public ToneMapping? ToneMapping;

Display transform that compresses scene radiance into the screen's range.

Default: null.

Bloom

public float? Bloom;

Fraction of light spread into the bloom glow around bright pixels.

Range: [0, 0.25]. Default: null.

WhiteBalance

public float? WhiteBalance;

White balance: the colour temperature that renders as neutral white. Lower warms the image's whites to neutral (tungsten ≈ 3200), higher cools them.

Unit: K. Range: [1500, 15000]. Default: null.

Saturation

public float? Saturation;

Colour saturation; 0 is greyscale, 1 unchanged.

Range: [0, 2]. Default: null.

Contrast

public float? Contrast;

Contrast around middle grey; 1 unchanged.

Range: [0.5, 2]. Default: null.

Lift

public Color? Lift;

Lift: a colour added to the shadows after tone mapping, fading out toward white; black leaves them unchanged.

Default: null.

Gamma

public Color? Gamma;

Gamma: a per-channel midtone power after tone mapping; white is neutral, a darker channel darkens that channel's midtones.

Default: null.

Gain

public Color? Gain;

Gain: a per-channel multiplier on the whole image after tone mapping; white is neutral.

Default: null.

Lut

public string Lut;

Colour lookup table applied last, as in Unity and Unreal: a strip texture of 16 (256x16) or 32 (1024x32) sRGB slices along red and green, one slice per blue step, imported uncompressed.

Default: null.

LutContribution

public float? LutContribution;

How much of the lookup table applies, from 0 (none) to 1 (all).

Range: [0, 1]. Default: null.

Vignette

public float? Vignette;

Darkening toward the frame corners; 0 disables it.

Range: [0, 1]. Default: null.

FocusDistance

public float? FocusDistance;

Distance from the camera that is in focus; 0 turns depth of field off.

Unit: m. Range: [0, 10000]. Default: null.

Aperture

public float? Aperture;

Lens aperture as an f-number: smaller numbers blur more (f/1.4 is shallow, f/16 keeps nearly everything sharp). The focal length follows the camera's field of view on a full-frame sensor.

Range: [0.7, 32]. Default: null.

NearBlur

public float? NearBlur;

Strength of the blur in front of the focus distance, from 0 (sharp) to 1 (physical).

Range: [0, 1]. Default: null.

FarBlur

public float? FarBlur;

Strength of the blur behind the focus distance, from 0 (sharp) to 1 (physical).

Range: [0, 1]. Default: null.

ShutterAngle

public float? ShutterAngle;

Shutter angle: 180° blurs motion over half a frame, 360° over a whole frame; 0 turns motion blur off. Samples per pixel follow the quality preset.

Unit: deg. Range: [0, 360]. Default: null.

ChromaticAberration

public float? ChromaticAberration;

Strength of the red/blue fringes toward the frame edges; 0 turns it off.

Range: [0, 1]. Default: null.

AoIntensity

public float? AoIntensity;

Ambient occlusion strength: 0 none, 1 physical, above 1 exaggerated.

Range: [0, 4]. Default: null.

AoRadius

public float? AoRadius;

Ambient occlusion search radius.

Unit: m. Range: [0.05, 10]. Default: null.

ReflectionIntensity

public float? ReflectionIntensity;

Screen-space reflection strength, from 0 (probe reflections only) to 1.

Range: [0, 1]. Default: null.

ReflectionDistance

public float? ReflectionDistance;

Longest screen-space reflection ray.

Unit: m. Range: [1, 500]. Default: null.