Struct · Ara
PostOverride
One group of settings a post-process volume overrides: pick the group in module, then tick the properties to change. Unticked properties are left to lower-priority volumes and the defaults.
public struct PostOverrideFields
Module
public PostModule Module;The settings group this entry changes.
Default: "exposure".
Exposure
public ExposureMode? Exposure;Automatic metering or a fixed exposure.
Default: null.
Ev100
public float? Ev100;Manual exposure value at ISO 100 (manual mode). Sunny day ≈ 15, overcast ≈ 12, sunset ≈ 10, lit interior ≈ 7, night street ≈ 3.
Range: [-10, 24]. Default: null.
Compensation
public float? Compensation;Exposure compensation in stops, applied in both modes; +1 doubles the brightness.
Range: [-8, 8]. Default: null.
MinEv100
public float? MinEv100;Darkest exposure automatic metering may pick (lower = brighter in dark scenes).
Range: [-10, 24]. Default: null.
MaxEv100
public float? MaxEv100;Brightest exposure automatic metering may pick.
Range: [-10, 24]. Default: null.
AdaptationSpeed
public float? AdaptationSpeed;How fast automatic exposure adapts, per second; higher reacts faster.
Range: [0.1, 20]. Default: null.
ToneMapping
public ToneMapping? ToneMapping;Display transform that compresses scene radiance into the screen's range.
Default: null.
Bloom
public float? Bloom;Fraction of light spread into the bloom glow around bright pixels.
Range: [0, 0.25]. Default: null.
WhiteBalance
public float? WhiteBalance;White balance: the colour temperature that renders as neutral white. Lower warms the image's whites to neutral (tungsten ≈ 3200), higher cools them.
Unit: K. Range: [1500, 15000]. Default: null.
Saturation
public float? Saturation;Colour saturation; 0 is greyscale, 1 unchanged.
Range: [0, 2]. Default: null.
Contrast
public float? Contrast;Contrast around middle grey; 1 unchanged.
Range: [0.5, 2]. Default: null.
Lift
public Color? Lift;Lift: a colour added to the shadows after tone mapping, fading out toward white; black leaves them unchanged.
Default: null.
Gamma
public Color? Gamma;Gamma: a per-channel midtone power after tone mapping; white is neutral, a darker channel darkens that channel's midtones.
Default: null.
Gain
public Color? Gain;Gain: a per-channel multiplier on the whole image after tone mapping; white is neutral.
Default: null.
Lut
public string Lut;Colour lookup table applied last, as in Unity and Unreal: a strip texture of 16 (256x16) or 32 (1024x32) sRGB slices along red and green, one slice per blue step, imported uncompressed.
Default: null.
LutContribution
public float? LutContribution;How much of the lookup table applies, from 0 (none) to 1 (all).
Range: [0, 1]. Default: null.
Vignette
public float? Vignette;Darkening toward the frame corners; 0 disables it.
Range: [0, 1]. Default: null.
FocusDistance
public float? FocusDistance;Distance from the camera that is in focus; 0 turns depth of field off.
Unit: m. Range: [0, 10000]. Default: null.
Aperture
public float? Aperture;Lens aperture as an f-number: smaller numbers blur more (f/1.4 is shallow, f/16 keeps nearly everything sharp). The focal length follows the camera's field of view on a full-frame sensor.
Range: [0.7, 32]. Default: null.
NearBlur
public float? NearBlur;Strength of the blur in front of the focus distance, from 0 (sharp) to 1 (physical).
Range: [0, 1]. Default: null.
FarBlur
public float? FarBlur;Strength of the blur behind the focus distance, from 0 (sharp) to 1 (physical).
Range: [0, 1]. Default: null.
ShutterAngle
public float? ShutterAngle;Shutter angle: 180° blurs motion over half a frame, 360° over a whole frame; 0 turns motion blur off. Samples per pixel follow the quality preset.
Unit: deg. Range: [0, 360]. Default: null.
ChromaticAberration
public float? ChromaticAberration;Strength of the red/blue fringes toward the frame edges; 0 turns it off.
Range: [0, 1]. Default: null.
AoIntensity
public float? AoIntensity;Ambient occlusion strength: 0 none, 1 physical, above 1 exaggerated.
Range: [0, 4]. Default: null.
AoRadius
public float? AoRadius;Ambient occlusion search radius.
Unit: m. Range: [0.05, 10]. Default: null.
ReflectionIntensity
public float? ReflectionIntensity;Screen-space reflection strength, from 0 (probe reflections only) to 1.
Range: [0, 1]. Default: null.
ReflectionDistance
public float? ReflectionDistance;Longest screen-space reflection ray.
Unit: m. Range: [1, 500]. Default: null.