Struct · Ara
CharacterMotion2d
Character support mirrored at every fixed boundary.
public struct CharacterMotion2d : IComponent<CharacterMotion2d>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
Grounded
public bool Grounded;Walkable ground support after the last move.
Default: false. Replicated to the owning client.
GroundNormal
public Vector2 GroundNormal;Supporting surface normal; zero while airborne.
Default: [0,0]. Replicated to the owning client.
Methods
Access
public static ref CharacterMotion2d Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in CharacterMotion2d value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.