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Struct · Ara

StreamedWorld

Streams a .world's cells into play around the players (ara-runtime-world). Put it on one entity of the level scene; the cell documents stay out of the projection and arrive at tick boundaries. With a Terrain, navigation then follows the resident TerrainChunks.

public struct StreamedWorld : IComponent<StreamedWorld>

Properties

TypeIndex

public static uint TypeIndex { get; }

Stable engine component index.

Fields

World

public string World;

The world manifest (.world document).

Default: null.

Methods

Access

public static ref StreamedWorld Access(Entity entity, bool write);

No description yet.

Insert

public static void Insert(in Commands commands, Entity entity, in StreamedWorld value);

No description yet.

Contains

public static bool Contains(Entity entity);

No description yet.