Struct · Ara
StreamedWorld
Streams a .world's cells into play around the players (ara-runtime-world). Put it on one entity of the level scene; the cell documents stay out of the projection and arrive at tick boundaries. With a Terrain, navigation then follows the resident TerrainChunks.
public struct StreamedWorld : IComponent<StreamedWorld>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
World
public string World;The world manifest (.world document).
Default: null.
Methods
Access
public static ref StreamedWorld Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in StreamedWorld value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.