Struct · Ara
TileLayer
One map layer with stable identity, source cells and independent painter order.
public struct TileLayerFields
Id
public string Id;Stable layer identity (l_ground), used in field paths and cache keys.
Default: "".
SortingLayer
public int SortingLayer;Sorting layer shared with sprites.
Default: 0.
Order
public int Order;Draw order within the sorting layer.
Default: 0.
Parallax
public Vector2 Parallax;Parallax factor per world axis.
Default: [1,1].
Tint
public Vector4 Tint;Linear, straight-alpha tint applied to every tile, e.g. to darken backgrounds.
Default: [1,1,1,1].
Cells
public Dictionary<string, uint> Cells;Signed x,y keys to positive tile numbers; missing cells are empty.
Default: {}.