Struct · Ara
Stimulus
Something perceivers can see and remember (players, corpses, thrown objects).
public struct Stimulus : IComponent<Stimulus>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
Kind
public string Kind;Category name behaviours query (player, corpse).
Default: "".
Height
public float Height;Height of the sight target above the feet in metres.
Unit: m. Range: [0, 100]. Default: 1.2.
Visibility
public float Visibility;Detection range multiplier (0 = invisible, 0.5 = crouched in shadow).
Range: [0, 10]. Default: 1.
Methods
Access
public static ref Stimulus Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in Stimulus value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.