Struct · Ara
PhysicsPose
Resolved world-space pose in meters. Hierarchy/scale resolution runs before physics.
public struct PhysicsPose : IComponent<PhysicsPose>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
Position
public Vector3 Position;Body origin or character feet, in world space.
Unit: m. Default: [0,0,0]. Replicated to relevant clients.
Rotation
public Quaternion Rotation;Unit quaternion in XYZW order; use baked rotations for cross-platform replay.
Default: [0,0,0,1]. Replicated to relevant clients.
Methods
Access
public static ref PhysicsPose Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in PhysicsPose value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.