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Struct · Ara

PhysicsPose

Resolved world-space pose in meters. Hierarchy/scale resolution runs before physics.

public struct PhysicsPose : IComponent<PhysicsPose>

Properties

TypeIndex

public static uint TypeIndex { get; }

Stable engine component index.

Fields

Position

public Vector3 Position;

Body origin or character feet, in world space.

Unit: m. Default: [0,0,0]. Replicated to relevant clients.

Rotation

public Quaternion Rotation;

Unit quaternion in XYZW order; use baked rotations for cross-platform replay.

Default: [0,0,0,1]. Replicated to relevant clients.

Methods

Access

public static ref PhysicsPose Access(Entity entity, bool write);

No description yet.

Insert

public static void Insert(in Commands commands, Entity entity, in PhysicsPose value);

No description yet.

Contains

public static bool Contains(Entity entity);

No description yet.