Struct · Ara
TileRule
First matching rule wins. Masks use GridLayout::neighbors bit order; a neighbor "matches" when its tile's definition has the rule's terrain.
public struct TileRuleFields
Terrain
public uint Terrain;Terrain group to transform.
Default: 0.
Required
public uint Required;Neighbors which must share this terrain.
Default: 0.
Forbidden
public uint Forbidden;Neighbors which must not share this terrain.
Default: 0.
Tile
public uint Tile;Output tile number; its definition must have the same terrain.
Default: 0.