Struct · Ara
Terrain
Puts a .terrain heightfield (and its .foliage scatter) in play: rendered by the landscape renderer, walkable for navigation, solid where TerrainChunks exist.
public struct Terrain : IComponent<Terrain>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
TerrainAsset
public string TerrainAsset;The heightfield manifest (.terrain document).
Default: null.
Foliage
public string Foliage;Scatter rules over it (.foliage document), drawn by the landscape renderer.
Default: null.
Methods
Access
public static ref Terrain Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in Terrain value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.