Struct · Ara
AudioGraphSource
Plays a procedural audio graph (an ara-audio-graph graph document, domain audio) from this entity, spatialized and attenuated by its AudioSource (whose clip stays empty). Gameplay writes parameters and bumps triggers; the audio presenter forwards changes sample-accurately at the next control frame.
public struct AudioGraphSource : IComponent<AudioGraphSource>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
Graph
public string Graph;The audio graph document.
Default: null.
Parameters
public Dictionary<string, float> Parameters;Parameter values by name (clamped to the graph's declared ranges).
Default: {}.
Triggers
public Dictionary<string, uint> Triggers;Trigger counters by name: each increment fires the trigger once.
Default: {}.
Methods
Access
public static ref AudioGraphSource Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in AudioGraphSource value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.