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Struct · Ara

TerrainChunk

Collision for one terrain tile (grid coordinates of the level's Terrain). Author these in world cells to stream collision with the cells.

public struct TerrainChunk : IComponent<TerrainChunk>

Properties

TypeIndex

public static uint TypeIndex { get; }

Stable engine component index.

Fields

X

public int X;

Tile index along world X.

Default: 0.

Z

public int Z;

Tile index along world Z.

Default: 0.

Methods

Access

public static ref TerrainChunk Access(Entity entity, bool write);

No description yet.

Insert

public static void Insert(in Commands commands, Entity entity, in TerrainChunk value);

No description yet.

Contains

public static bool Contains(Entity entity);

No description yet.