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Enum · Ara

ObstacleMode

How the navigation reacts to a dynamic obstacle.

public enum ObstacleMode : uint

Values

Carve = 0

Cut the box out of the navmesh (background tile rebake). Paths go around.

Area = 1

Relabel the box with area, whose per-type cost decides avoidance.

Avoid = 2

No rebake: local avoidance only (moving carts, temporary crowds).