Enum · Ara
ObstacleMode
How the navigation reacts to a dynamic obstacle.
public enum ObstacleMode : uintValues
Carve = 0
Cut the box out of the navmesh (background tile rebake). Paths go around.
Area = 1
Relabel the box with area, whose per-type cost decides avoidance.
Avoid = 2
No rebake: local avoidance only (moving carts, temporary crowds).