Struct · Ara
PhysicsPose2d
World-space 2D pose, written back by the solver at every completed boundary.
public struct PhysicsPose2d : IComponent<PhysicsPose2d>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
Position
public Vector2 Position;Body origin or character capsule centre, in world space.
Unit: m. Default: [0,0]. Replicated to relevant clients.
Rotation
public float Rotation;Counter-clockwise rotation about +Z.
Unit: rad. Default: 0. Replicated to relevant clients.
Methods
Access
public static ref PhysicsPose2d Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in PhysicsPose2d value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.