Value type · animation
SkeletonData
An imported skeleton, ordered for a linear model-space traversal.
Fields
joints
list<AnimJoint>Parent-before-child joints; at least one joint is required.
default []
motionRoot
u32Root joint whose rigid motion is extracted by the runtime.
default 0
inverseBind
list<AnimMatrix>Explicit mesh-space inverse binds, in joint order. Empty derives them from bind transforms; glTF importers preserve the skin accessor here instead.
default []