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Value type · animation

SkeletonData

An imported skeleton, ordered for a linear model-space traversal.

Fields

joints

list<AnimJoint>
Parent-before-child joints; at least one joint is required.
default []

motionRoot

u32
Root joint whose rigid motion is extracted by the runtime.
default 0

inverseBind

list<AnimMatrix>
Explicit mesh-space inverse binds, in joint order. Empty derives them from bind transforms; glTF importers preserve the skin accessor here instead.
default []

Used by