Struct · Ara
VehicleInput
Replayable driver intent consumed every fixed tick.
public struct VehicleInput : IComponent<VehicleInput>Properties
TypeIndex
public static uint TypeIndex { get; }Stable engine component index.
Fields
Throttle
public float Throttle;Signed accelerator, with negative input selecting reverse.
Range: [-1, 1]. Default: 0. Replicated to the owning client.
Steer
public float Steer;Signed steering, positive turns right.
Range: [-1, 1]. Default: 0. Replicated to the owning client.
Brake
public float Brake;Service brake.
Range: [0, 1]. Default: 0. Replicated to the owning client.
HandBrake
public float HandBrake;Rear-wheel handbrake.
Range: [0, 1]. Default: 0. Replicated to the owning client.
Methods
Access
public static ref VehicleInput Access(Entity entity, bool write);No description yet.
Insert
public static void Insert(in Commands commands, Entity entity, in VehicleInput value);No description yet.
Contains
public static bool Contains(Entity entity);No description yet.