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Struct · Ara

AcousticSurface

Acoustic surface of static geometry or a collider. The physics ray adapter maps hit bodies to this component; absent components read as generic.

public struct AcousticSurface : IComponent<AcousticSurface>

Properties

TypeIndex

public static uint TypeIndex { get; }

Stable engine component index.

Fields

Preset

public MaterialPreset Preset;

Named material; ignored when custom is set.

Default: "generic".

Custom

public AcousticMaterial? Custom;

Explicit material values overriding the preset.

Default: null.

Methods

Access

public static ref AcousticSurface Access(Entity entity, bool write);

No description yet.

Insert

public static void Insert(in Commands commands, Entity entity, in AcousticSurface value);

No description yet.

Contains

public static bool Contains(Entity entity);

No description yet.