Component · world
StreamedWorld
Streams a
.world's cells into play around the players (ara-runtime-world). Put it on one entity of the level scene; the cell documents stay out of the projection and arrive at tick boundaries. With a Terrain, navigation then follows the resident TerrainChunks.Fields
world
option<asset<world>>The world manifest (
.world document).default null
Usage
Every edit is an undoable command: from the CLI as below, or the same JSON from an agent over MCP. See component.add and property.set.
Add it
ara do component.add -p entity=name:Crate -p component=StreamedWorld --why "Add StreamedWorld"Set a field
ara do property.set -p entity=name:Crate -p path=StreamedWorld.world -p value=null --why "Tune StreamedWorld"In a scene document
{
"StreamedWorld": {
"world": null
}
}From C#
/// <summary>Select a streamed world for an expedition.</summary>
public static void UseStreamedWorld(Entity entity, in Tick tick)
{
ref var component = ref World.Get<StreamedWorld>(entity);
component.World = "@levels/island.world#wo_island";
}From C#
Scripts read and write it with Get<StreamedWorld>(); see the StreamedWorld struct.