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Command params

TransformLookAtParams

Parameters of transform.lookAt.

Fields

entity*

entity
Camera, light or other entity whose local -Z axis should face the target.
required

point

option<vec3>
World-space target position. Supply exactly one of point or target.
default nullm

target

option<entity>
Target entity in this document; its world position is used.
default null

up

option<vec3>
Preferred world-space up vector; defaults to +Y. At a pole a stable perpendicular axis is used.
default null

Used by