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Value type

TileRule

First matching rule wins. Masks use GridLayout::neighbors bit order; a neighbor "matches" when its tile's definition has the rule's terrain.

Fields

terrain

u32
Terrain group to transform.
default 0

required

u32
Neighbors which must share this terrain.
default 0

forbidden

u32
Neighbors which must not share this terrain.
default 0

tile

u32
Output tile number; its definition must have the same terrain.
default 0

Used by