Value type
TileRule
First matching rule wins. Masks use
GridLayout::neighbors bit order; a neighbor "matches" when its tile's definition has the rule's terrain.Fields
terrain
u32Terrain group to transform.
default 0
required
u32Neighbors which must share this terrain.
default 0
forbidden
u32Neighbors which must not share this terrain.
default 0
tile
u32Output tile number; its definition must have the same terrain.
default 0