Value type
TileDefinition
A tile's visual, terrain, collision and lighting definition.
Fields
region
stringStable atlas region name.
default ""
size
vec2Drawn size in metres around the region pivot; zero uses the cell size. Taller tiles (walls, trees) overlap their neighbors and draw back to front.
default [0,0]m≥ 0
terrain
u32Auto-tiling terrain group; zero opts out of rules.
default 0
solid
boolGenerate a static collider and shadow silhouette from this cell.
default false
lit
boolOpt into local lights and normal maps.
default false