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Value type

TileDefinition

A tile's visual, terrain, collision and lighting definition.

Fields

region

string
Stable atlas region name.
default ""

size

vec2
Drawn size in metres around the region pivot; zero uses the cell size. Taller tiles (walls, trees) overlap their neighbors and draw back to front.
default [0,0]m≥ 0

terrain

u32
Auto-tiling terrain group; zero opts out of rules.
default 0

solid

bool
Generate a static collider and shadow silhouette from this cell.
default false

lit

bool
Opt into local lights and normal maps.
default false

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