Record · terrain
TerrainHeader
Stable terrain grid settings; adjacent tiles duplicate their shared border.
Record IDs start with h_
Fields
origin
vec2World X/Z origin in metres.
default [0,0]
spacing
f32Metres between adjacent height samples.
default 0
cells
u32Power-of-two cells per tile (16..256); samples are cells + 1.
default 0
min
TerrainCoordInclusive minimum tile X/Z coordinates.
default {}
max
TerrainCoordExclusive maximum tile X/Z coordinates.
default {}
materials
list<asset>Up to four surface material references, in weight-channel order.
default []