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Record · terrain

TerrainHeader

Stable terrain grid settings; adjacent tiles duplicate their shared border.

Record IDs start with h_

Fields

origin

vec2
World X/Z origin in metres.
default [0,0]

spacing

f32
Metres between adjacent height samples.
default 0

cells

u32
Power-of-two cells per tile (16..256); samples are cells + 1.
default 0
Inclusive minimum tile X/Z coordinates.
default {}
Exclusive maximum tile X/Z coordinates.
default {}

materials

list<asset>
Up to four surface material references, in weight-channel order.
default []

Used by