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Value type

SpriteRegion

Atlas rectangle and authoring geometry, in source pixels.

Fields

x

u32
Pixel left edge.
default 0

y

u32
Pixel top edge.
default 0

width

u32
Source pixel width.
default 0

height

u32
Source pixel height.
default 0

pivot

vec2
Normalized pivot, measured from the bottom left.
default [0.5,0.5]

borders

vec4
Nine-slice borders in pixels: left, bottom, right, top.
default [0,0,0,0]

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