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Value type · animation

PhysicalState

Complete future-affecting blend state. Store this in the character's ECS component.

Fields

Requested mode.
default "animated"

One ofanimatedhitReactionragdollgettingUpdead

weight

f32
Current physical pose contribution in [0,1].
default 0

start

f32
Start contribution for this transition.
default 0

target

f32
Target contribution.
default 0

elapsed

u32
Completed transition ticks.
default 0

duration

u32
Fixed transition duration in ticks.
default 0