Value type · animation
PhysicalState
Complete future-affecting blend state. Store this in the character's ECS component.
Fields
mode
PhysicalModeRequested mode.
default "animated"
One ofanimatedhitReactionragdollgettingUpdead
weight
f32Current physical pose contribution in [0,1].
default 0
start
f32Start contribution for this transition.
default 0
target
f32Target contribution.
default 0
elapsed
u32Completed transition ticks.
default 0
duration
u32Fixed transition duration in ticks.
default 0