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LinkKind

How agents traverse an off-mesh link. Animation reads it from NavAgentState.traversal (an intent), never through a call.

Variants

"walk"Straight walk at agent speed (narrow passages, scripted moves).
"jump"Ballistic arc with arc_height; plays a jump animation.
"ladder"Vertical climb at reduced speed; plays a ladder animation.
"door"Passable only while open; agents wait at the start and request opening.
"elevator"Passable only while the cabin is present; riders wait, then ride.
"teleport"Instant relocation (portals, spawn tubes).

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