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LinkKind
How agents traverse an off-mesh link. Animation reads it from
NavAgentState.traversal (an intent), never through a call.Variants
"walk"Straight walk at agent speed (narrow passages, scripted moves)."jump"Ballistic arc with arc_height; plays a jump animation."ladder"Vertical climb at reduced speed; plays a ladder animation."door"Passable only while open; agents wait at the start and request opening."elevator"Passable only while the cabin is present; riders wait, then ride."teleport"Instant relocation (portals, spawn tubes).