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Record · core

Entity

An entity in a scene or prefab. Components are stored inline under their type names; a prefab instance stores prefab plus overrides instead.

Record IDs start with e_

Fields

name

string
Display name in the hierarchy.
default ""

parent

option<entity>
Parent entity, or none for a root. May point inside a prefab instance (e_4f9a/m4tz).
default null

order

option<string>
Fractional-index key ordering the entity among its siblings.
default null

prefab

option<asset<prefab>>
The prefab this entity instantiates. Instances carry overrides, not components.
default null

overrides

map<json>
Prefab overrides keyed by [<id path>/]<field path>, such as m4tz/MeshRenderer.mesh or Transform.position.
default {}

removed

list<string>
Prefab entities (m4tz) or components (m4tz/Light) removed from this instance.
default []