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Enum · physics

ColliderKind

Primitive or cooked geometry selection. Cooked geometry is resolved by the asset worker.

Variants

"box"Box using half extents.
"sphere"Sphere using radius.
"capsule"Y-axis capsule using cylinder half height and radius.
"cylinder"Y-axis cylinder using half height and radius.
"cooked"Immutable cooked hull, mesh, terrain or compound, attached as CookedCollider.
"modelConvex"Convex hull from the selected cooked model geometry; supports moving bodies.
"modelMesh"Triangle surface from the selected cooked model geometry; static bodies only.

Used by