Enum · physics
ColliderKind
Primitive or cooked geometry selection. Cooked geometry is resolved by the asset worker.
Variants
"box"Box using half extents."sphere"Sphere using radius."capsule"Y-axis capsule using cylinder half height and radius."cylinder"Y-axis cylinder using half height and radius."cooked"Immutable cooked hull, mesh, terrain or compound, attached as CookedCollider."modelConvex"Convex hull from the selected cooked model geometry; supports moving bodies."modelMesh"Triangle surface from the selected cooked model geometry; static bodies only.