Record · world
Cell
One grid/layer partition, with a scene plus optional per-entity scene files.
Record IDs start with c_
Fields
x
i32Grid X coordinate.
default 0
z
i32Grid Z coordinate.
default 0
layer
stringStable layer record ID in this manifest.
default ""
slot
u32Unique slot differentiating partitions at the same coordinates.
default 0
documents
list<string>Cell scene
@path#documentId references; every file has one owner.default []
actors
list<string>Optional standalone actor scene files, kept at readable stable paths.
default []
acoustics
option<asset>Baked acoustic probes for this cell (an imported
AcousticCell blob); play loads and unloads them with the cell.default null