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Enum · animation

BoneRole

Anatomical roles shared by Mixamo, UE Mannequin and Unity Humanoid rigs.

Variants

"root"Locomotion root, possibly separate from the pelvis.
"hips"Pelvis.
"spine"Lower spine.
"chest"Upper spine/chest.
"upperChest"Optional upper chest, above the main chest role.
"neck"Neck.
"head"Head/look joint.
"leftShoulder"Left clavicle.
"leftUpperArm"Left upper arm.
"leftLowerArm"Left forearm.
"leftHand"Left wrist/hand effector.
"rightShoulder"Right clavicle.
"rightUpperArm"Right upper arm.
"rightLowerArm"Right forearm.
"rightHand"Right wrist/hand effector.
"leftUpperLeg"Left thigh.
"leftLowerLeg"Left shin.
"leftFoot"Left ankle/foot effector.
"leftToes"Left ball/toes.
"rightUpperLeg"Right thigh.
"rightLowerLeg"Right shin.
"rightFoot"Right ankle/foot effector.
"rightToes"Right ball/toes.

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