Component · audio
AcousticPortal
An opening (door, window, archway) connecting two zones. An empty zone name is outdoors.
Fields
a
stringFirst zone's name; empty means outdoors.
default ""
b
stringSecond zone's name; empty means outdoors.
default ""
position
vec3World-space center of the opening, supplied by the bridge.
default [0,0,0]m
width
f32Opening width.
default 1m0.01 – 1000
height
f32Opening height.
default 2m0.01 – 1000
open
f32How open it is: 0 closed (blocks), 1 fully open. Drive from door state.
default 10 – 1
Usage
Every edit is an undoable command: from the CLI as below, or the same JSON from an agent over MCP. See component.add and property.set.
Add it
ara do component.add -p entity=name:Crate -p component=AcousticPortal --why "Add AcousticPortal"Set a field
ara do property.set -p entity=name:Crate -p path=AcousticPortal.a -p value="" --why "Tune AcousticPortal"In a scene document
{
"AcousticPortal": {
"a": ""
}
}From C#
/// <summary>Leave a doorway partly open for sound transmission.</summary>
public static void UseAcousticPortal(Entity entity, in Tick tick)
{
ref var component = ref World.Get<AcousticPortal>(entity);
component.Open = 0.75f;
}From C#
Scripts read and write it with Get<AcousticPortal>(); see the AcousticPortal struct.