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Value type · audio

AcousticPath

Acoustic simulation result. Physics/Steam workers publish this at a frame boundary.

Fields

visibility

f32
Direct path visibility: zero is fully occluded, one is clear.
default 10 – 1

transmission

vec3
Low/mid/high band transmission through occluders.
default [0,0,0]0 – 1

reverbSend

f32
Per-voice room reverb send amplitude into the bus's routed aux return. Values above one compensate distance attenuation so the diffuse reverberant level stays physical.
default 00 – 16

air

vec3
Low/mid/high air absorption gain over the propagation distance; one is none.
default [1,1,1]0 – 1

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