Value type · audio
AcousticPath
Acoustic simulation result. Physics/Steam workers publish this at a frame boundary.
Fields
visibility
f32Direct path visibility: zero is fully occluded, one is clear.
default 10 – 1
transmission
vec3Low/mid/high band transmission through occluders.
default [0,0,0]0 – 1
reverbSend
f32Per-voice room reverb send amplitude into the bus's routed aux return. Values above one compensate distance attenuation so the diffuse reverberant level stays physical.
default 00 – 16
air
vec3Low/mid/high air absorption gain over the propagation distance; one is none.
default [1,1,1]0 – 1