Diagnostic code · ARA3308
Culled by camera mask
The entity's render layer is not in the culling mask of any camera that renders the scene, so every camera skips it.
Common causes
- The entity was moved to a layer (debug, editor-only, UI) that game cameras do not render.
- A camera's culling mask was narrowed and no longer includes the layer.
Fixes
Put the entity back on a rendered layer (
property.seton itslayerfield).Add the layer to the camera's
cullingMask.Code:
ARA3308Constant:
RENDER_LAYER_CULLEDReported by: ara-render