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Diagnostic code · ARA3308

Culled by camera mask

The entity's render layer is not in the culling mask of any camera that renders the scene, so every camera skips it.

Common causes

  • The entity was moved to a layer (debug, editor-only, UI) that game cameras do not render.
  • A camera's culling mask was narrowed and no longer includes the layer.

Fixes

  • Put the entity back on a rendered layer (property.set on its layer field).

  • Add the layer to the camera's cullingMask.

  • Code: ARA3308

  • Constant: RENDER_LAYER_CULLED

  • Reported by: ara-render